![]() The DOS version shipped with EWJ2 in the same box also redrawn in 256 colors The DOS version looks even better, though the Win95 version is still improved over Genesis The Win95 version includes a couple extra levels including extended level one Yeah, the save feature in the Jag version is great as is the menu in the Win 95 versions of those games. I would argue that the Genesis was actually faster hardware but the SNES graphics capabilities were pretty advanced at the time - they were just tied to a slow CPU and a lower resolution with many games relying on additional chips. The problem is - there was not enough pixels for proper scaling so every few pixels were simply doubled resulting in uneven scaling artefacts. On the flipside, Symphony of the Night on PSX used 256x224 for some reason and, when ported to Saturn, was stretched out. Mega Man X3 and Super Ghouls n' Ghosts both were ported but run in pillar boxed 320x224 (so the games appear narrow on Saturn). Games made FOR the SNES took this into consideration so if you look at the games in 8:7 mode, the sprite work appears narrow - it's designed to stretch out to 4:3.Ĭuriously, 256x224 mode was dropped for Sega Saturn making life difficult for certain devs porting games. Games were often made with the wider Genesis resolution in mind and then a portion of the pixels were simply hacked off on the SNES version and everything was stretched to 4:3 (from 8:7). The reason it became a problem is due to multi-plats. Now, this was not actually a serious problem back then for image quality due to the fact that CRT TVs could accept all modes and display at proper aspect ratio. The hardware was only designed to output in certain modes/resolutions. Things worked differently back then compared to today where resolution selection is basically arbitrary. The higher res SNES mode, however, was more like 512x239/448 or something weird which was not feasible for most games. Most games used the higher resolution mode. The NES, SNES, and Turbo Grafx all output at 256x224 while Genesis could support either 256x224 or 320x224. It's the best solution I've found to improve the situation.Ĭlick to expand.The video modes supported were the issue. Yet, the softening helps blur the pixels more like you'd see on a CRT using composite but WITHOUT composite artefacts (since I'm using RGB). By changing the H_SCALER value to 15, 16, or 17 the image is slightly blurred but, if V_SCALER is 7, pixels still remain sharp enough. I've found that, for the Sega CD version of Pitfall (and some other heavily dithered Genesis gaems), the XRGB can help. Totally different visuals and animation work with much less parallax. The SNES and GBA versions are shit, though. It had an interesting take on the water effect as well. If it were the 3DO? Sure, that makes sense, the way it handles visuals made it difficult to replicate tile based graphics (since it didn't really do it that way) but the Jag should have been able to produce a 60fps version of the game. I just couldn't believe that Pitfall was running at only 30fps on the Jag. The HD version isn't bad, actually, but I prefer the originals.Ĭlick to expand.Yeah, the save feature in the Jag version is great as is the menu in the Win 95 versions of those games. The GBA version is like the SNES game with an even lower resolution and washed out colors. Very low frame-rates and just ugly visuals. The Game Boy and Game Gear versions are hilariously bad but it's interesting that they tried. Was a solid version back in the day as was Pitfall. It seems fine but.running a 256 color Win 95 game today isn't so simple and it's not really worth messing with. There was also a Windows 95 version made by Activision that differs from the DOS game. Some of the later levels have curious different background work as well. That said, it has improved colors, a cool lens flare effect in stage one, a proper transparent bonus tube, and a few other nice features. The stretched tile and sprite work due to the resolution change sucks and the audio quality (music at least) is worse and the song selection is different. The SNES version, I feel, is the worst of the early releases. If you can get it running flawlessly with a good pad, though, it had visuals in the style of the Sega CD/Genesis version but with an improved color palette (ie - less dithering). I certainly haven't achieved the perfect 60fps you get on Sega CD, anyways, it looks slightly out of sync. Unfortunately, it was a DOS game and it doesn't really run quite perfectly under DOSBOX. Now, the one that MIGHT have been best is the version included in Earthworm Jim 1 & 2 on the PC. The CD audio versions of the tracks are incredible, it has slightly more content, and it looks great. ![]()
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